So here I am nearing the middle of Broken Devices, and I'm itching to broaden the scope. I mean, we're in Yenit Ping, the biggest city in the world, but it's just not… enough.
Ever notice that if you put your hero in a spot of danger, just a little bit, it has a way of greatly increasing your story options?
We enter the scene with everything all hunky-dory, and we exit… rather differently, as if a wind had blown down all the jackstraws. Let's see what our heroes (and villains) are going to do about it.