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Month: July 2014

Circus Train Wreck

Posted in A Writer's Desk

Circus Train wreck 1Our farm is on the top of a hill on the edge of the Allegheny Front, and at one time a railway ran along the base of the same hill, descending the front. Every day we cross the trackway (now bare earth) at McCann's Crossing, and pass the memorial for the Walter L Main's All New Monster Shows Train Wreck of Memorial Day, 1893, claimed at the time it occurred to be the worst tragedy in circus history.

There are local verbal accounts, not all of which seem to be substantiated by the on-the-spot news coverage of the day.  One rumor claims the wreck was caused by one drunk Jake Friday, sleeping on the tracks (which may tell you more about the reputation of the extensive Friday clan in the area than about the disaster).  Apparently the circus elephants were harnessed to help pull the wreckage apart.  There is supposed to be a large pit grave for the dead animals at the memorial site (most of the circus horses died, as well as a few others).  Hannah Friday meeting the tiger while milking her cow is still a popular story, no doubt partly because the official memorial refers to it.

As the memorial declares:

All the animals that were not shot were finally accounted for.  The snakes were never recovered.

(A nice bit of writing, that.)

Excerpts from a variety of contemporary news accounts…

The Technology of Magic

Posted in Fantasy, Genre, Science Fiction, The Affinities of Magic, and The Hounds of Annwn

Thomas Edison's lab
Thomas Edison's lab

The Fantasy and Science Fiction genres are distinct in several ways, but there is a certain degree of overlap as well. Both of them specialize not in things as they are but in things as they might be. They may differ in where the emphasis of the story goes — SF is notorious for typically making “the idea” and its consequences the point of the story, not necessarily the characters — but in this post I want to concentrate on what they have in common.

I’ve read SF&F all my life, and the two genres are cross-fertilized for me now. I like my SF best when it has moral characters as well as ideas, and I like my Fantasy best when its magical or supernatural elements are treated consistently, as though they were science.

It’s a truism in an SF story that you can change just one thing arbitrarily (time travel works, men live for centuries instead of decades, there are sapient aliens we can meet) and, if you can do an adequate handwave in the direction of scientific plausibility, the reader will accept it, as long as the notional basis is scientific (rational). For example, there may be religion in SF societies, and there may be powerful beings who seem to be indistinguishable from gods, but you can’t have real gods (supernatural entities) as agents in SF (though you can have a belief in them). That’s because god(s) may or may not exist, but science has nothing to say on the subject. That’s why they are literally “supernatural”, not “natural”.

What you must do in SF, however, is deal with the change consistently, e.g., if men live for centuries, there will be social and economic consequences. The story can be about those consequences, or they can be a background to the story, but they must be consistent, and a very great part of the pleasure of reading SF is the exploration of the consequences of such an idea.

Fantasy is a broader category. It accepts that those areas where it differs from quotidian reality may not be capable of rational explanation. Hence you can have supernatural entities (gods, elves, demons) as well as beings that might or might not be supernatural (vampires, werewolves, dragons).

Why the deep norms of the Science Fiction genre matter

Posted in Genre, and Science Fiction

Robert King - Blackhole the Pirate's Ship
Robert King – Blackhole the Pirate's Ship

Eric S. Raymond offers an excellent article on the forms of the Science Fiction genre, and why it matters.

First, I want to be clear on what I think a genre is. It’s two things: one is a set of expectations a reader has about the kind of experience an instance of the genre will deliver, the other is a set of genre-specific codes and expressive techniques that the genre writer uses in the expectation that readers will receive them as the author intended. Like all codes and languages, the purpose of genres is to make communication easier by allowing both parties to assume a repertoire of common referents. Genre art fails when the production of the writer fails to match the genre referents and constraints as known by the reader.

This analysis generalizes Samuel Delany’s observation that SF is not merely, or even mostly, a way of writing; it is a way of reading, too. The same is true of other genres, in different ways.

One of SF’s central impulses is to extend the perimeter of the rationally knowable, sweeping in not merely unknown places and times and aliens accessible to science but also motifs and images that originated in myth and fantasy and horror. The evolution of SF can be charted as a steady widening of that perimeter – to other planets, beyond the solar system, to other times and alternate histories, then to technology-of-magic and possibilities even more estranged from the world of immediate experience.

Having advanced this definition of SF, I’m now going to make a temporary concession to people who consider it too narrow by relabeling what it covers “classical SF”, or cSF. Those with a little historical awareness of the field will recognize that the classical period began in 1939 with Robert Heinlein’s first publication under John W. Campbell, the then-new editor of Astounding Science Fiction magazine.

Almost anyone with any exposure to SF will recognize that much but not all of what is popularly labeled SF is cSF. The question I will address in the remainder of this essay is: why should we consider cSF normative? What grounds do we have for regarding a work that claims to be SF but is not cSF to be defective SF?

One reason is historical. Previous attempts to abandon the deep norms of cSF while preserving its stage furniture and surface tropes have not aged well. The “New Wave” of the late 1960s and early 1970s was spent by the early 1980s. Later insurgencies within the field, notably the cyberpunks of the late 1980s and early 1990s, retained cSF’s assumption of rational knowability (and all that followed from it) even while trying to radically transform the genre in other ways.

The reason beneath that history is reader response. SF doesn’t exist in a vacuum; people who want fantasies or Westerns or romances know how to find them, and in general the kind of person who can be attracted by the way SF is packaged (spaceships and other high technology on covers, etc.) wants rational knowability and wants to play the kind of game with the author that is characteristic of cSF, even if he or she is not very introspective about that desire and not very good at the game yet.

This is why SF readers – even inexperienced ones – often experience violation of the deep norms of cSF as a kind of dishonesty or malicious subversion. They can tell they’re being cheated of something even if they don’t know quite what. Forty years ago this feeling was often articulated against the New Wave by complaining that its works were “depressing” – which was true, and remains true of a lot of defective SF and anti-SF today, but doesn’t get at the actual root of the problem.

Read the whole thing.