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Restarting a series

Posted in Characters, Fantasy, Structures of Earth, and The Affinities of Magic

Book Cover - Structures of Earth, from The Affinities of Magic seriesI was about a quarter of the way into Structures of Earth when I put it aside in late 2015 to write a different series: the four books of The Chained Adept, the 4th and final book of which was just released.

Why would I do that, interrupt a series?

Well, there were several issues…

Series longevity

I intend for The Affinities of Magic to be a longish series, the way a detective series is. The characters will grow over time and their role in their world will evolve, but the focus will be almost exclusively on each individual story rather than an overall series arc. There are long-term issues that drive some of the characters, and those will show progress (or setbacks) across the books, but not an integral sort of series arc, the sort you're accustomed to in a trilogy, say, where you must “destroy the ring!” or achieve whatever goal you started with.

Some detective series work this way (the ones that don't just reset the characters with each new entry). Each book has a problem to solve that is important to the characters, but in the background the hero is getting older and having problems with his marriage, and an old flame shows up and then goes away again, and he gets wiser (or not) about how to handle certain situations, and so forth.

In The Chained Adept and The Hounds of Annwn series, there's an overall story arc to the entire series, though each book is a complete story of its own. For the former, that arc is probably completed, but for the latter — who knows? Might get longer. I have ideas…

World building to last

Creating a series like that meant I had to approach world building and character building (especially teams) for the long haul. Longer than four books, anyway.

I put some serious work into the technology of magic underpinning the “rules” by which the guilds (and others) operate, since the fundamental premise of the series is that they follow someone who is the “young Tom Edison” of magic — someone who figures out why the rules work the way they do. The whole series background is set in the resulting industrial revolution caused by these discoveries, with our hero at the center of it. I've always enjoyed technology of magic issues — perhaps that's a reflection of my fondness for hard science fiction.

All that is very interesting, but you can't tell stories about concepts. Stories are about people.

Sigil of the Torch & Scroll guild for The Affinities of Magic

I put more work into the societal rules for using and maintaining magic guilds in the primary city under consideration — how they relate to each other, police each other, earn a living, and so forth. They are part of a fully functional society and need to behave accordingly.

As an old software engineer, building things with consistent rules just comes naturally. But, again, stories aren't about the background. They're about the people on the stage and what they want. And why they want it. And what they're willing to do about it.

The subtle stuff

So, I was off and running with a situation and characters that I liked, that show promise of producing an interesting story. But as I got into it, I began to doubt my readiness for some things. I'd only written four books so far, and they were a different sort of animal.

Multiple cultures

I have a linguistics and anthropology background, and I knew I would want to show the relationship between the base culture and some of its neighbors subliminally, through the use of different customs, languages, phrases, and so forth. But with my background in the area, I find most fantasy unsatisfying — too shallow or parochial in its understanding of languages, names, and cultures. There are some expert authors in this area, but not nearly as many as I would like, as a reader. I was unwilling to settle for a good-enough job and was unhappy with my invented stabs at artificial languages.

How could I approach the problem and learn to do it better, to create a more immersive background for my stories, one capable of bearing much more weight with its use of deep history and old symbols?

Teams

As I was introducing the first characters in the first book of the series, I began to doubt my approach to team creation in a long-running series. I lacked a rigorous sense of the roles that needed to be filled to help keep a team interesting over the long term.

I could see the problem happening, but I wasn't sure how to deal with it better.

So, what did I do?

I was also, at the time, debating building a second series as a “pantser” (writing by the seat of one's pants) instead of adhering to an outline in advance (“plotter”). You can read more about that here.

Altogether, this seemed to be a good time to pause the series. It had good bones, good world-building concepts, and good characters, but I needed to build out my story construction skills before I tackled it. I thought another half-million words would be a good investment to make in that. 🙂 Four books later…

I studied how teams are defined and managed for long-term series in various genres, and the uses that could be made of them.

I got comfortable with the whole “writing into the dark” method of novel construction and over four more books it not only lost its terrors for me, but I came to prefer it to a rigid ahead-of-time plot outline.

And I made a serious investment into partnering with a conlanger for both linguistic and anthropological verisimilitude.

I'm ready now

Or at least as ready as I can be at this stage.

I'm bringing all by background work up to date (operating systems got upgraded, but essential programs did not in some cases, or got upgraded in unpredictable ways. Sigh…). Plus, since this series will go on for some time, the all-book series “bible” has to be robust so that I can look back several books for essential details. Always easier to build that as you go, than to try to find something ages later when you've forgotten.

Right now I'm in the process of rereading the already written material, deciding where I'll adjust it (almost all of it will stay), and figuring out what will need to deepen/widen in the world-building (maps, languages, etc.)  Then I have to give a good hard look at the structure of the first story — its “tentpoles” (the important events that mark the plot pivot points).

Once that's done, it's back into the pool with the book. I can't wait — my fingers are itching to get writing again.

I've been wanting to get to this world as a story concept since 2013, and had to apply discipline not to launch into it too ill-equipped. I'm done with waiting now.

Affinities of Magic – Chapter Divider

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2 Comments

  1. Sometimes the support structure MUST be built, regardless of how much time it takes.

    Good luck – sounds as if you’re comfortable with your handles on this.

    January 13, 2017
    |Reply
    • Yep. I can remember putting it on hold to write the 3rd and 4th novels of The Hounds of Annwn, and then, just when it was underway, shoving the whole Chained Adept series in there first.

      At least the idea/world/characters didn’t become stale to me. I managed to contain myself in patience and just keep going. So relieved that it’s still fresh and appealing!

      January 13, 2017
      |Reply

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