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An observation

Posted in Broken Devices, Heroes, Plot, and The Chained Adept

Put your hero in danger and keep them there
Put your heroes in danger and keep them there

So here I am nearing the middle of Broken Devices, and I'm itching to broaden the scope. I mean, we're in Yenit Ping, the biggest city in the world, but it's just not… enough.

Ever notice that if you put your hero in a spot of danger, just a little bit, it has a way of greatly increasing your story options?

We enter the scene with everything all hunky-dory, and we exit… rather differently, as if a wind had blown down all the jackstraws.  Let's see what our heroes (and villains) are going to do about it.

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